1 00:00:01,728 --> 00:00:03,493 Ken Cooper: What we've got 2 00:00:03,528 --> 00:00:04,445 here is the latest in direct 3 00:00:04,480 --> 00:00:05,613 metal 3-D printing, if you 4 00:00:05,812 --> 00:00:06,917 will. We call it additive 5 00:00:07,859 --> 00:00:08,069 manufacturing now. It's the 6 00:00:09,068 --> 00:00:09,166 official term. What it is, 7 00:00:10,060 --> 00:00:11,870 it takes fine layers of metal 8 00:00:11,905 --> 00:00:13,804 powder and welds those 9 00:00:13,839 --> 00:00:15,197 together with a laser beam 10 00:00:15,232 --> 00:00:16,269 to fuse a three-dimensional 11 00:00:16,304 --> 00:00:17,365 object right from a computer 12 00:00:17,400 --> 00:00:19,029 file. It's like artistic 13 00:00:19,064 --> 00:00:20,853 welding, if you will. Selective 14 00:00:20,888 --> 00:00:22,422 Laser Melting is the official 15 00:00:22,457 --> 00:00:24,110 term on the patent. That kind 16 00:00:24,145 --> 00:00:26,358 of describes what's going on. 17 00:00:26,393 --> 00:00:27,886 You are selectively melting 18 00:00:27,921 --> 00:00:29,798 the powder and wherever the 19 00:00:29,833 --> 00:00:31,942 laser touches it turns to 20 00:00:31,977 --> 00:00:33,133 solid and the rest of it stays 21 00:00:33,168 --> 00:00:34,165 powder that you dump out 22 00:00:34,200 --> 00:00:35,285 afterwards. Right now, we're 23 00:00:35,320 --> 00:00:36,685 trying to qualify this to 24 00:00:36,720 --> 00:00:38,485 build rocket motor parts. 25 00:00:38,520 --> 00:00:40,693 Basically, what additive 26 00:00:40,728 --> 00:00:41,941 manufacturing gives you is the 27 00:00:41,976 --> 00:00:43,293 ability to build very complex 28 00:00:43,328 --> 00:00:44,620 shapes that couldn't be built 29 00:00:44,655 --> 00:00:46,654 other ways or just to simplify 30 00:00:46,689 --> 00:00:48,021 building complex shapes. It 31 00:00:48,056 --> 00:00:49,845 really doesn't care about the 32 00:00:49,880 --> 00:00:52,101 geometry. Really the deciding 33 00:00:52,136 --> 00:00:54,309 factor in whether the machine 34 00:00:54,344 --> 00:00:55,894 can do it or not is the size 35 00:00:55,929 --> 00:00:57,342 of the part. We wanted to have 36 00:00:57,377 --> 00:00:58,734 the best technology out there 37 00:00:58,769 --> 00:01:00,734 because we are shooting to put 38 00:01:00,769 --> 00:01:02,493 these into human-rated rocket 39 00:01:02,528 --> 00:01:03,677 systems. 40 00:01:03,712 --> 00:01:04,861 Andy Hardin: When we build parts, 41 00:01:04,896 --> 00:01:06,693 we go through a lot of tests, a 42 00:01:06,728 --> 00:01:08,981 lot of inspection. We do a lot 43 00:01:09,016 --> 00:01:10,917 of engineering builds first to 44 00:01:10,952 --> 00:01:12,517 make sure we have the process 45 00:01:12,552 --> 00:01:14,101 wrung out. There's always weld 46 00:01:14,136 --> 00:01:15,653 problems that you have to deal 47 00:01:15,688 --> 00:01:17,365 with and there's going to be 48 00:01:17,400 --> 00:01:18,501 problems with this that we'll 49 00:01:18,536 --> 00:01:20,053 have to work out, too, but this 50 00:01:20,088 --> 00:01:21,669 has the potential to eliminate 51 00:01:21,704 --> 00:01:23,765 a lot of those problems and it 52 00:01:23,800 --> 00:01:25,597 has the potential to reduce the 53 00:01:25,632 --> 00:01:26,917 cost by as much as half in some 54 00:01:26,952 --> 00:01:30,509 cases on a lot of parts. Everybody 55 00:01:30,544 --> 00:01:32,109 was really excited and now it's 56 00:01:32,144 --> 00:01:34,485 time to start the real work, 57 00:01:34,520 --> 00:01:36,261 which is making parts and building 58 00:01:36,296 --> 00:01:38,733 the material properties, getting